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Multimedia (Page 1)

content that uses a combination of different content forms

  1. Explore » 
  2. computer science » 
  3. Multimedia
Subconcepts:
  1. Adobe
  2. Audience participation
  3. Audio visual
  4. Authoring system
  5. Communication design
  6. Computer aided instruction
  7. Computer aided learning
  8. Computer-Assisted Instruction
  9. Computer assisted learning
  10. Computer game
  11. Computer technology
  12. Computer training
  13. Computer users
  14. Content creation
  15. Content management
  16. Desktop publishing
  17. Digital content
  18. Digital learning
  19. Digital signage
  20. Digital storytelling
  21. Discussion board
  22. Educational game
  23. Educational television
  24. Electronic book
  25. Electronic media
  26. Game based learning
  27. Game design
  28. Game engine
  29. Game mechanics
  30. Game play
  31. Graphic design
  32. HTML5
  33. HyperCard
  34. Hypermedia
  35. Information media
  36. Information networks
  37. Instructional design
  38. Intelligent tutoring system
  39. Interactive Learning
  40. Interactive media
  41. Interactive television
  42. Interactive video
  43. Interactive whiteboard
  44. Interactivity
  45. IPTV
  46. Learning Management
  47. Live streaming
  48. Media content
  49. Mobile media
  50. Multimedia database
  51. Multimedia information retrieval
  52. Multimodal interaction
  53. Multi platform
  54. Music and artificial intelligence
  55. On demand
  56. Online learning
  57. Online video
  58. Picture archiving and communication system
  59. Post-production
  60. Recording media
  61. Serious game
  62. Smartphone application
  63. Special effects
  64. Storyboard
  65. Tablet pc
  66. Teleconference
  67. Time line
  68. USable
  69. User group
  70. User needs
  71. Videoconferencing
  72. Video editing
  73. Video game
  74. Video on demand
  75. Video production
  76. Video recording
  77. Videotape Recording
  78. Videotelephony
  79. Videotex
  80. Virtual campus
  81. Virtual classroom
  82. Virtual lab
  83. Virtual Laboratory
  84. Virtual learning environment
  85. Visual communication
  86. Visual media
  87. Webcast
  88. WebRTC
  89. Whiteboard
Papers in this category: 799 461 Current Page: 1 / 100
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2000
Cited 1213 times
The JPEG2000 still image coding system: an overview
DOI: 10.1038/nature12486
2013
Cited 1211 times
Video game training enhances cognitive control in older adults
DOI: 10.1016/j.pec.2005.05.004
2006
Cited 1206 times
The role of pictures in improving health communication: A review of research on attention, comprehension, recall, and adherence
DOI: 10.1109/5.949485
2001
Cited 1186 times
Interactive evolutionary computation: fusion of the capabilities of EC optimization and human evaluation
DOI: 10.1111/j.1467-8535.2009.01038.x
2009
Cited 1185 times
What are the learning affordances of 3-D virtual environments?
DOI: 10.1207/s1532690xci1203_1
1994
Cited 1169 times
Why Some Material Is Difficult to Learn
MAG: 1508960934
2002
Cited 1168 times
Computer Vision: A Modern Approach
DOI: 10.1126/science.1200970
2011
Cited 1156 times
The World’s Technological Capacity to Store, Communicate, and Compute Information
DOI: 10.1037/0022-0663.91.2.358
1999
Cited 1155 times
Cognitive principles of multimedia learning: The role of modality and contiguity.
DOI: 10.1016/s1499-4046(06)60097-3
2002
Cited 1148 times
Content Analysis: Review of Methods and Their Applications in Nutrition Education
DOI: 10.1002/hbe2.191
2020
Cited 1141 times
<scp>COVID</scp> ‐19 and online teaching in higher education: A case study of Peking University
DOI: 10.1177/0092070305276149
2005
Cited 1139 times
Intentions to Use Mobile Services: Antecedents and Cross-Service Comparisons
DOI: 10.1037/0022-0663.90.2.312
1998
Cited 1125 times
A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory.
DOI: 10.1137/15m1020575
2017
Cited 1120 times
JuMP: A Modeling Language for Mathematical Optimization
DOI: 10.1109/jproc.2019.2918951
2019
Cited 1107 times
Edge Intelligence: Paving the Last Mile of Artificial Intelligence With Edge Computing
DOI: 10.1109/momuc.1999.819467
2003
Cited 1106 times
Cognitive radio for flexible mobile multimedia communications
DOI: 10.1007/s10648-010-9128-5
2010
Cited 1105 times
Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load
MAG: 1512021223
1980
Cited 1103 times
Problem-based learning : an approach to medical education
DOI: 10.1177/009365087014005003
1987
Cited 1085 times
Toward a “Critical Mass” Theory of Interactive Media
DOI: 10.1109/mcom.2011.6011734
2011
Cited 1083 times
Indoor optical wireless communication: potential and state-of-the-art
MAG: 1823329909
2000
Cited 1081 times
Information Visualization: Perception for Design
DOI: 10.1162/105474603322955950
2003
Cited 1075 times
Virtual Reality Technology
DOI: 10.1207/s15389286ajde1903_2
2005
Cited 1075 times
Facilitating Cognitive Presence in Online Learning: Interaction Is Not Enough
DOI: 10.1016/s0953-5438(00)00031-x
2000
Cited 1074 times
What is beautiful is usable
DOI: 10.1126/science.1167311
2009
Cited 1066 times
Immersive Interfaces for Engagement and Learning
DOI: 10.1109/mc.2003.1236471
2003
Cited 1062 times
Web services orchestration and choreography
DOI: 10.1109/comst.2019.2904897
2019
Cited 1062 times
Deep Learning in Mobile and Wireless Networking: A Survey
DOI: 10.1016/s0959-4752(02)00016-6
2003
Cited 1058 times
The promise of multimedia learning: using the same instructional design methods across different media
DOI: 10.1016/j.iheduc.2004.12.001
2005
Cited 1057 times
Digital game-based learning: Towards an experiential gaming model
DOI: 10.1145/2556325.2566239
2014
Cited 1057 times
How video production affects student engagement
DOI: 10.1016/j.iheduc.2010.10.001
2011
Cited 1057 times
e-Learning, online learning, and distance learning environments: Are they the same?
DOI: 10.1007/s10648-007-9047-2
2007
Cited 1052 times
Interactive Multimodal Learning Environments
DOI: 10.1145/176789.176803
1994
Cited 1047 times
The role of emotion in believable agents
DOI: 10.1145/166117.166119
1993
Cited 1044 times
Mesh optimization
DOI: 10.1016/j.comcom.2014.09.008
2014
Cited 1036 times
The Internet of Things vision: Key features, applications and open issues
DOI: 10.1038/sj.ijo.0802706
2004
Cited 1036 times
Relationships between media use, body fatness and physical activity in children and youth: a meta-analysis
DOI: 10.1187/cbe.06-12-0205
2007
Cited 1024 times
Clickers in the Large Classroom: Current Research and Best-Practice Tips
DOI: 10.1162/pres.1992.1.1.120
1992
Cited 1010 times
Musings on Telepresence and Virtual Presence
DOI: 10.1109/tip.2010.2042111
2010
Cited 1006 times
Study of Subjective and Objective Quality Assessment of Video
DOI: 10.1007/bf02319856
2000
Cited 998 times
An instructional design framework for authentic learning environments
DOI: 10.1145/218380.218395
1995
Cited 996 times
QuickTime VR
DOI: 10.1121/1.2229005
2006
Cited 981 times
An audio-visual corpus for speech perception and automatic speech recognition
DOI: 10.1037/0022-0663.86.3.389
1994
Cited 969 times
For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning.
DOI: 10.1186/1472-6920-6-41
2006
Cited 967 times
Wikis, blogs and podcasts: a new generation of Web-based tools for virtual collaborative clinical practice and education
DOI: 10.1145/1943552.1943572
2011
Cited 961 times
Dynamic adaptive streaming over HTTP --
DOI: 10.1111/j.1937-8327.1993.tb00605.x
1993
Cited 961 times
Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective
DOI: 10.1016/j.compedu.2019.103778
2020
Cited 955 times
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
DOI: 10.1145/1868358.1868363
2010
Cited 954 times
The Scratch Programming Language and Environment
MAG: 150699103
2009
Cited 941 times
Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies
DOI: 10.1080/00913367.2001.10673646
2001
Cited 941 times
The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites
DOI: 10.1145/166117.166153
1993
Cited 939 times
View interpolation for image synthesis
DOI: 10.1080/00461520.2011.611369
2011
Cited 933 times
The Relative Effectiveness of Human Tutoring, Intelligent Tutoring Systems, and Other Tutoring Systems
DOI: 10.1207/s15389286ajde1603_2
2002
Cited 930 times
The Relationship of Social Presence and Interaction in Online Classes
DOI: 10.1017/cbo9780511810947
2008
Cited 929 times
Mechanical Behavior of Materials
DOI: 10.1006/ijhc.1996.0048
1996
Cited 926 times
External cognition: how do graphical representations work?
DOI: 10.1111/j.1467-9280.2007.01990.x
2007
Cited 925 times
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
DOI: 10.1017/9781108683982.002
2021
Cited 921 times
Introduction to the Finite Element Method
DOI: 10.1037/a0019440
2010
Cited 921 times
A Motivational Model of Video Game Engagement
DOI: 10.1109/jproc.2008.2004315
2008
Cited 919 times
Heat Assisted Magnetic Recording
DOI: 10.1145/1460412.1460445
2008
Cited 918 times
Sensing meets mobile social networks
DOI: 10.1257/jep.23.3.125
2009
Cited 916 times
The Economics of Two-Sided Markets
DOI: 10.1111/j.1365-2923.2009.03498.x
2010
Cited 910 times
Cognitive load theory in health professional education: design principles and strategies
DOI: 10.1145/7885.7887
1987
Cited 909 times
Beyond the chalkboard: computer support for collaboration and problem solving in meetings
DOI: 10.1016/j.iheduc.2013.06.002
2013
Cited 908 times
Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones &amp; social media
DOI: 10.1145/358916.358975
2000
Cited 906 times
Interaction and outeraction
DOI: 10.1145/1518701.1518866
2009
Cited 905 times
User-defined gestures for surface computing
DOI: 10.1007/978-3-319-46475-6_7
2016
Cited 904 times
Playing for Data: Ground Truth from Computer Games
DOI: 10.1109/mc.2006.196
2006
Cited 903 times
Games with a Purpose
DOI: 10.1037/adb0000160
2016
Cited 899 times
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
DOI: 10.1007/s13142-011-0021-7
2011
Cited 897 times
Health behavior models in the age of mobile interventions: are our theories up to the task?
DOI: 10.1016/j.sleep.2010.02.006
2010
Cited 895 times
Electronic media use and sleep in school-aged children and adolescents: A review
DOI: 10.1016/s0360-1315(99)00044-5
2000
Cited 894 times
The design of personal mobile technologies for lifelong learning
DOI: 10.1016/j.chb.2015.07.045
2016
Cited 887 times
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
MAG: 2611745365
2001
Cited 886 times
Digital Watermarking
DOI: 10.1109/mmul.2011.71
2011
Cited 882 times
The MPEG-DASH Standard for Multimedia Streaming Over the Internet
DOI: 10.1016/j.im.2005.01.004
2006
Cited 881 times
Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness
DOI: 10.1016/j.amepre.2007.09.027
2008
Cited 878 times
Playing for Real
DOI: 10.1145/48511.48514
1988
Cited 877 times
Reflections on NoteCards: seven issues for the next generation of hypermedia systems
DOI: 10.1111/j.1468-2958.1992.tb00295.x
1992
Cited 877 times
Relational Communication in Computer-Mediated Interaction
DOI: 10.1007/s00530-010-0182-0
2010
Cited 872 times
Multimodal fusion for multimedia analysis: a survey
DOI: 10.1016/0169-7552(95)00043-7
1995
Cited 871 times
Characterizing browsing strategies in the World-Wide web
DOI: 10.1109/mc.2007.257
2007
Cited 869 times
Virtual Reality: How Much Immersion Is Enough?
DOI: 10.1007/bf02300540
1996
Cited 865 times
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
DOI: 10.1080/00913367.2002.10673685
2002
Cited 863 times
What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness
DOI: 10.1037/0022-0663.93.1.187
2001
Cited 862 times
Cognitive constraints on multimedia learning: When presenting more material results in less understanding.
DOI: 10.1207/s15327051hci0401_1
1989
Cited 860 times
Earcons and Icons: Their Structure and Common Design Principles
DOI: 10.1016/j.compedu.2015.11.008
2016
Cited 860 times
The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
DOI: 10.1186/1475-925x-10-24
2011
Cited 857 times
How smartphones are changing the face of mobile and participatory healthcare: an overview, with example from eCAALYX
DOI: 10.1109/5.687830
1998
Cited 856 times
Multimedia data-embedding and watermarking technologies
DOI: 10.14742/ajet.1233
2008
Cited 850 times
First year students' experiences with technology: Are they really digital natives?
DOI: 10.1111/j.1467-9280.2009.02340.x
2009
Cited 848 times
Pathological Video-Game Use Among Youth Ages 8 to 18
DOI: 10.1109/mcom.2013.6476878
2013
Cited 847 times
Seven ways that HetNets are a cellular paradigm shift
DOI: 10.1037/0022-0663.84.4.444
1992
Cited 845 times
The instructive animation: Helping students build connections between words and pictures in multimedia learning.
DOI: 10.1145/1864708.1864770
2010
Cited 840 times
The YouTube video recommendation system
DOI: 10.1016/j.ijedro.2020.100012
2020
Cited 840 times
Online teaching-learning in higher education during lockdown period of COVID-19 pandemic
DOI: 10.1016/j.jbef.2015.12.001
2016
Cited 840 times
oTree—An open-source platform for laboratory, online, and field experiments
DOI: 10.1037/0012-1649.43.3.564
2007
Cited 837 times
Involvement in traditional and electronic bullying among adolescents.
MAG: 2133671968
2000
Cited 836 times
Computer Networking: A Top-Down Approach Featuring the Internet
DOI: 10.1080/00913367.2002.10673674
2002
Cited 835 times
Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity
DOI: 10.1080/08923649409526853
1994
Cited 835 times
Learner‐interface interaction in distance education: An extension of contemporary models and strategies for practitioners
Papers in this category: 799 461 Current Page: 1 / 100