ϟ
Multimedia (Page 1)
content that uses a combination of different content forms
Subconcepts:
- Adobe
- Audience participation
- Audio visual
- Authoring system
- Communication design
- Computer aided instruction
- Computer aided learning
- Computer-Assisted Instruction
- Computer assisted learning
- Computer game
- Computer technology
- Computer training
- Computer users
- Content creation
- Content management
- Desktop publishing
- Digital content
- Digital learning
- Digital signage
- Digital storytelling
- Discussion board
- Educational game
- Educational television
- Electronic book
- Electronic media
- Game based learning
- Game design
- Game engine
- Game mechanics
- Game play
- Graphic design
- HTML5
- HyperCard
- Hypermedia
- Information media
- Information networks
- Instructional design
- Intelligent tutoring system
- Interactive Learning
- Interactive media
- Interactive television
- Interactive video
- Interactive whiteboard
- Interactivity
- IPTV
- Learning Management
- Live streaming
- Media content
- Mobile media
- Multimedia database
- Multimedia information retrieval
- Multimodal interaction
- Multi platform
- Music and artificial intelligence
- On demand
- Online learning
- Online video
- Picture archiving and communication system
- Post-production
- Recording media
- Serious game
- Smartphone application
- Special effects
- Storyboard
- Tablet pc
- Teleconference
- Time line
- USable
- User group
- User needs
- Videoconferencing
- Video editing
- Video game
- Video on demand
- Video production
- Video recording
- Videotape Recording
- Videotelephony
- Videotex
- Virtual campus
- Virtual classroom
- Virtual lab
- Virtual Laboratory
- Virtual learning environment
- Visual communication
- Visual media
- Webcast
- WebRTC
- Whiteboard
DOI: 10.1109/30.920468
2000
Cited 1213 times
The JPEG2000 still image coding system: an overview
DOI: 10.1038/nature12486
2013
Cited 1211 times
Video game training enhances cognitive control in older adults
DOI: 10.1016/j.pec.2005.05.004
2006
Cited 1206 times
The role of pictures in improving health communication: A review of research on attention, comprehension, recall, and adherence
DOI: 10.1109/5.949485
2001
Cited 1186 times
Interactive evolutionary computation: fusion of the capabilities of EC optimization and human evaluation
DOI: 10.1111/j.1467-8535.2009.01038.x
2009
Cited 1185 times
What are the learning affordances of 3-D virtual environments?
DOI: 10.1207/s1532690xci1203_1
1994
Cited 1169 times
Why Some Material Is Difficult to Learn
MAG: 1508960934
2002
Cited 1168 times
Computer Vision: A Modern Approach
DOI: 10.1126/science.1200970
2011
Cited 1156 times
The World’s Technological Capacity to Store, Communicate, and Compute Information
DOI: 10.1037/0022-0663.91.2.358
1999
Cited 1155 times
Cognitive principles of multimedia learning: The role of modality and contiguity.
DOI: 10.1016/s1499-4046(06)60097-3
2002
Cited 1148 times
Content Analysis: Review of Methods and Their Applications in Nutrition Education
DOI: 10.1002/hbe2.191
2020
Cited 1141 times
<scp>COVID</scp> ‐19 and online teaching in higher education: A case study of Peking University
DOI: 10.1177/0092070305276149
2005
Cited 1139 times
Intentions to Use Mobile Services: Antecedents and Cross-Service Comparisons
DOI: 10.1037/0022-0663.90.2.312
1998
Cited 1125 times
A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory.
DOI: 10.1137/15m1020575
2017
Cited 1120 times
JuMP: A Modeling Language for Mathematical Optimization
DOI: 10.1109/jproc.2019.2918951
2019
Cited 1107 times
Edge Intelligence: Paving the Last Mile of Artificial Intelligence With Edge Computing
DOI: 10.1109/momuc.1999.819467
2003
Cited 1106 times
Cognitive radio for flexible mobile multimedia communications
DOI: 10.1007/s10648-010-9128-5
2010
Cited 1105 times
Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load
MAG: 1512021223
1980
Cited 1103 times
Problem-based learning : an approach to medical education
DOI: 10.1177/009365087014005003
1987
Cited 1085 times
Toward a “Critical Mass” Theory of Interactive Media
DOI: 10.1109/mcom.2011.6011734
2011
Cited 1083 times
Indoor optical wireless communication: potential and state-of-the-art
MAG: 1823329909
2000
Cited 1081 times
Information Visualization: Perception for Design
DOI: 10.1162/105474603322955950
2003
Cited 1075 times
Virtual Reality Technology
DOI: 10.1207/s15389286ajde1903_2
2005
Cited 1075 times
Facilitating Cognitive Presence in Online Learning: Interaction Is Not Enough
DOI: 10.1016/s0953-5438(00)00031-x
2000
Cited 1074 times
What is beautiful is usable
DOI: 10.1126/science.1167311
2009
Cited 1066 times
Immersive Interfaces for Engagement and Learning
DOI: 10.1109/mc.2003.1236471
2003
Cited 1062 times
Web services orchestration and choreography
DOI: 10.1109/comst.2019.2904897
2019
Cited 1062 times
Deep Learning in Mobile and Wireless Networking: A Survey
DOI: 10.1016/s0959-4752(02)00016-6
2003
Cited 1058 times
The promise of multimedia learning: using the same instructional design methods across different media
DOI: 10.1016/j.iheduc.2004.12.001
2005
Cited 1057 times
Digital game-based learning: Towards an experiential gaming model
DOI: 10.1145/2556325.2566239
2014
Cited 1057 times
How video production affects student engagement
DOI: 10.1016/j.iheduc.2010.10.001
2011
Cited 1057 times
e-Learning, online learning, and distance learning environments: Are they the same?
DOI: 10.1007/s10648-007-9047-2
2007
Cited 1052 times
Interactive Multimodal Learning Environments
DOI: 10.1145/176789.176803
1994
Cited 1047 times
The role of emotion in believable agents
DOI: 10.1145/166117.166119
1993
Cited 1044 times
Mesh optimization
DOI: 10.1016/j.comcom.2014.09.008
2014
Cited 1036 times
The Internet of Things vision: Key features, applications and open issues
DOI: 10.1038/sj.ijo.0802706
2004
Cited 1036 times
Relationships between media use, body fatness and physical activity in children and youth: a meta-analysis
DOI: 10.1187/cbe.06-12-0205
2007
Cited 1024 times
Clickers in the Large Classroom: Current Research and Best-Practice Tips
DOI: 10.1162/pres.1992.1.1.120
1992
Cited 1010 times
Musings on Telepresence and Virtual Presence
DOI: 10.1109/tip.2010.2042111
2010
Cited 1006 times
Study of Subjective and Objective Quality Assessment of Video
DOI: 10.1007/bf02319856
2000
Cited 998 times
An instructional design framework for authentic learning environments
DOI: 10.1145/218380.218395
1995
Cited 996 times
QuickTime VR
DOI: 10.1121/1.2229005
2006
Cited 981 times
An audio-visual corpus for speech perception and automatic speech recognition
DOI: 10.1037/0022-0663.86.3.389
1994
Cited 969 times
For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning.
DOI: 10.1186/1472-6920-6-41
2006
Cited 967 times
Wikis, blogs and podcasts: a new generation of Web-based tools for virtual collaborative clinical practice and education
DOI: 10.1145/1943552.1943572
2011
Cited 961 times
Dynamic adaptive streaming over HTTP --
DOI: 10.1111/j.1937-8327.1993.tb00605.x
1993
Cited 961 times
Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective
DOI: 10.1016/j.compedu.2019.103778
2020
Cited 955 times
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
DOI: 10.1145/1868358.1868363
2010
Cited 954 times
The Scratch Programming Language and Environment
MAG: 150699103
2009
Cited 941 times
Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies
DOI: 10.1080/00913367.2001.10673646
2001
Cited 941 times
The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites
DOI: 10.1145/166117.166153
1993
Cited 939 times
View interpolation for image synthesis
DOI: 10.1080/00461520.2011.611369
2011
Cited 933 times
The Relative Effectiveness of Human Tutoring, Intelligent Tutoring Systems, and Other Tutoring Systems
DOI: 10.1207/s15389286ajde1603_2
2002
Cited 930 times
The Relationship of Social Presence and Interaction in Online Classes
DOI: 10.1017/cbo9780511810947
2008
Cited 929 times
Mechanical Behavior of Materials
DOI: 10.1006/ijhc.1996.0048
1996
Cited 926 times
External cognition: how do graphical representations work?
DOI: 10.1111/j.1467-9280.2007.01990.x
2007
Cited 925 times
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
DOI: 10.1017/9781108683982.002
2021
Cited 921 times
Introduction to the Finite Element Method
DOI: 10.1037/a0019440
2010
Cited 921 times
A Motivational Model of Video Game Engagement
DOI: 10.1109/jproc.2008.2004315
2008
Cited 919 times
Heat Assisted Magnetic Recording
DOI: 10.1145/1460412.1460445
2008
Cited 918 times
Sensing meets mobile social networks
DOI: 10.1257/jep.23.3.125
2009
Cited 916 times
The Economics of Two-Sided Markets
DOI: 10.1111/j.1365-2923.2009.03498.x
2010
Cited 910 times
Cognitive load theory in health professional education: design principles and strategies
DOI: 10.1145/7885.7887
1987
Cited 909 times
Beyond the chalkboard: computer support for collaboration and problem solving in meetings
DOI: 10.1016/j.iheduc.2013.06.002
2013
Cited 908 times
Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media
DOI: 10.1145/358916.358975
2000
Cited 906 times
Interaction and outeraction
DOI: 10.1145/1518701.1518866
2009
Cited 905 times
User-defined gestures for surface computing
DOI: 10.1007/978-3-319-46475-6_7
2016
Cited 904 times
Playing for Data: Ground Truth from Computer Games
DOI: 10.1109/mc.2006.196
2006
Cited 903 times
Games with a Purpose
DOI: 10.1037/adb0000160
2016
Cited 899 times
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
DOI: 10.1007/s13142-011-0021-7
2011
Cited 897 times
Health behavior models in the age of mobile interventions: are our theories up to the task?
DOI: 10.1016/j.sleep.2010.02.006
2010
Cited 895 times
Electronic media use and sleep in school-aged children and adolescents: A review
DOI: 10.1016/s0360-1315(99)00044-5
2000
Cited 894 times
The design of personal mobile technologies for lifelong learning
DOI: 10.1016/j.chb.2015.07.045
2016
Cited 887 times
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
MAG: 2611745365
2001
Cited 886 times
Digital Watermarking
DOI: 10.1109/mmul.2011.71
2011
Cited 882 times
The MPEG-DASH Standard for Multimedia Streaming Over the Internet
DOI: 10.1016/j.im.2005.01.004
2006
Cited 881 times
Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness
DOI: 10.1016/j.amepre.2007.09.027
2008
Cited 878 times
Playing for Real
DOI: 10.1145/48511.48514
1988
Cited 877 times
Reflections on NoteCards: seven issues for the next generation of hypermedia systems
DOI: 10.1111/j.1468-2958.1992.tb00295.x
1992
Cited 877 times
Relational Communication in Computer-Mediated Interaction
DOI: 10.1007/s00530-010-0182-0
2010
Cited 872 times
Multimodal fusion for multimedia analysis: a survey
DOI: 10.1016/0169-7552(95)00043-7
1995
Cited 871 times
Characterizing browsing strategies in the World-Wide web
DOI: 10.1109/mc.2007.257
2007
Cited 869 times
Virtual Reality: How Much Immersion Is Enough?
DOI: 10.1007/bf02300540
1996
Cited 865 times
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
DOI: 10.1080/00913367.2002.10673685
2002
Cited 863 times
What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness
DOI: 10.1037/0022-0663.93.1.187
2001
Cited 862 times
Cognitive constraints on multimedia learning: When presenting more material results in less understanding.
DOI: 10.1207/s15327051hci0401_1
1989
Cited 860 times
Earcons and Icons: Their Structure and Common Design Principles
DOI: 10.1016/j.compedu.2015.11.008
2016
Cited 860 times
The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
DOI: 10.1186/1475-925x-10-24
2011
Cited 857 times
How smartphones are changing the face of mobile and participatory healthcare: an overview, with example from eCAALYX
DOI: 10.1109/5.687830
1998
Cited 856 times
Multimedia data-embedding and watermarking technologies
DOI: 10.14742/ajet.1233
2008
Cited 850 times
First year students' experiences with technology: Are they really digital natives?
DOI: 10.1111/j.1467-9280.2009.02340.x
2009
Cited 848 times
Pathological Video-Game Use Among Youth Ages 8 to 18
DOI: 10.1109/mcom.2013.6476878
2013
Cited 847 times
Seven ways that HetNets are a cellular paradigm shift
DOI: 10.1037/0022-0663.84.4.444
1992
Cited 845 times
The instructive animation: Helping students build connections between words and pictures in multimedia learning.
DOI: 10.1145/1864708.1864770
2010
Cited 840 times
The YouTube video recommendation system
DOI: 10.1016/j.ijedro.2020.100012
2020
Cited 840 times
Online teaching-learning in higher education during lockdown period of COVID-19 pandemic
DOI: 10.1016/j.jbef.2015.12.001
2016
Cited 840 times
oTree—An open-source platform for laboratory, online, and field experiments
DOI: 10.1037/0012-1649.43.3.564
2007
Cited 837 times
Involvement in traditional and electronic bullying among adolescents.
MAG: 2133671968
2000
Cited 836 times
Computer Networking: A Top-Down Approach Featuring the Internet
DOI: 10.1080/00913367.2002.10673674
2002
Cited 835 times
Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity
DOI: 10.1080/08923649409526853
1994
Cited 835 times
Learner‐interface interaction in distance education: An extension of contemporary models and strategies for practitioners